Dark Awake The King Has No Name PSN
Bloody Mary is also a folklore legend, consisting of an apparition summoned to reveal the future. Originally, this ritual encouraged young women to walk up a flight of stairs backwards, holding a hand mirror and candle in a dark house. It was said that the ritual would reveal the face of their future husband in the mirror. However, if they saw a skull or the face of the Grim Reaper, they would be destined to die before marriage. Modern interpretations of the legend involve chanting her name three times in a dark room with a mirror, lit by a candle in order to summon her. She would appear, either friendly or evil, and could scream at, curse, strangle, steal the soul, drink the blood, or scratch the eyes out of participants of the ritual.
Dark Awake The King Has No Name PSN
Music accompaniment also plays a key-role within Moon, as the game can be quite silent should the player not find the hidden magic discs. These can be played in any sequence in the MD (Moon Disc) player, a menu option which resembles a music playing software. Each disk includes one track from the vast soundtrack, combining an eclectic selection of music that branches between several styles, modern and classic. For those who are familiar with GiFTPiA for the Game Cube and Chulip for the PlayStation 2, it should come as a surprise that the free choice of the background melodies originated in this ground-breaking title. This combination of assorted tunes was re-released, in 2002, as a CD-set under the name of The Sketches of Moondays, a three disc edition with a carefully planned selection.
Action-Adventure ActRaiser: The first game lets you name the god you play as. Your angelic assistant is the only one who refers to you by name, and always calls you "Sir", which adds to the creative process.
Infernax: You are allowed to name the Duke any name you see fit when starting up a new save file, and certain names even change the game experience. His Canon Name is Alcedor.
The Legend of Zelda: Starting with A Link to the Past, most games allow the player to name the protagonist as they see fit. The two DS games use the player's name as set in the DS options as the default name. This is because the Canon Name Link is meant to symbolize a "link to the player", so using the player's own name gives more of a feeling of immersion in the adventure.
Many of the Zelda have an Easter Egg where naming your character "Zelda" gives you some kind of bonus.
The Legend of Zelda: Link's Awakening combines this with No Fair Cheating. If you manage to steal from the store, the game changes your name to "THIEF" for the rest of the playthrough.
The Legend of Zelda: Twilight Princess: You also get to name your horse. Interestingly, it was abusing a stack overflow with Epona's name that led to the proliferation of homebrew on the Wii. That said, Twilight Princess is the first game that has "Link" already filled by default on the naming screen. That same goes for Epona.
The Legend of Zelda: Breath of the Wild: Averted with Link, as the game introduces voice acting into the series and Link is referenced by name. You can however name any other horse you come across so you could make any of them "Epona" (or whatever else you may like), even with the Royal Family's special white steed or the rare black horse with a wild red mane based on Ganondorf. However, if you get Epona through the approbate amiibo, you can't rename her.
In a rare in-universe example, the weapon-making robot Cherry in Robbie's lab attempts to do this with Link, although it comes out as "Hello, *beep* FamiliarNameMissing."
Transformers: In the Nintendo DS games based on the movie, you are able to make your own name up. Due to the voice-acting in all of the cutscenes, though, you are not directly referred to by name. Whoever happens to be your mentor, though, calls you 'rookie'.
Wardner: The arcade version asks for the player's name first in the form of a three-letter initial, and then inserts it into several points of the game where there is dialog. It's one of the few arcade games known for that feature, and said feature is prone to being abused.
Action Game In Adventures In The Magic Kingdom, you can enter any name you want, though if you decide to leave the naming box blank, your name will default to... "Bamboo.7".
The fourth type is seen in some Barbie CD-ROM games, of all things. You get a pretty large list of prerecorded names to pick, including male ones, which is a nice surprise...
Rengoku: In both games the protagonists can be renamed at the start, while GRAM is the default name.
Sly Spy begins by asking the player to enter a three-digit "security clearance code" which then becomes the agent's code name. Inputting "0-0-7" is allowed.
Adventure Game Blackout starts out with asking the player to name the main character, but as the game progresses it gradually becomes clear that the main character actually has a pre-established name and identity, which is of a mentally disturbed young man by the name of Gabriel, and the name the player has been asked to type in at the beginning is actually the name of one of Gabriel's Split Personalities.
Some of the Hamtaro video games allow you to select a name for Hamtaro at the start of the game if you want. In the case of the GBA title, Hamtaro: Ham-Ham Heartbreak, not only are you allowed to pick a name for Hamtaro, but you are also allowed to select a name for Bijou at the start of the game if you so wish.
The Quest for Glory series lets you name your character, but it's mostly a moot point because you only get addressed by name three times in the entire five-game series (in the very first conversation in the first game, at the end of the third game, and when entering the Dark One's cave in the fourth game).
The first two Space Quest games featured this ability. If you left that field blank, it would default to "Roger Wilco," which became the character's official name.
Tombs & Treasure lets you name the player character and his female companion. Leaving the boxes blank will make the game assign them names from lists already programmed in.
Wandersong allows you to name the Spoony Bard protagonist whatever you'd like. Unfortunately, there are only 4 characters to work with.
In Wasted Youth, you enter your name at the beginning of the game. The game tells you not to give your character a "stupid" name, because "ask the kid of any celebrity how that feels and you'll realize it's a bad idea."
Puzzle Game In Love & Pies, Amelia's new dog given as a gift by Joe (but was actually an Apology Gift from Yuka that he passed on to her) can be named by the player anything, even a traditionally masculine name.
Parodied in Portal, where GLaDOS (who probably has an automated response to finishing each course) says things like "You, [Subject Name Here], must be the pride of [Subject Hometown Here]." Though, it should be noted that the main protagonist does have a name (Chell) and an official (though unconfirmed) backstory (a daughter of an Aperture employee who witnessed GLaDOS being turned on).
In Unpacking, you can input any name onto the album cover, even a traditionally masculine one, as the protagonist otherwise has No Name Given.
Roguelike In Abomi Nation every teammate can be named, though they default to their species name.
Away: Journey to the Unexpected: You must enter your Player Character's name when you start the game.
Dwarf Fortress combines this with randomly-generated Luke Nounverber-style names for endless entertainment. You can give dwarves nicknames and custom professions ("'Carpslayer' Fencebadge, Badass, has organized a party at Slate Table.") and choose the name of your fortress using a list of words that the game gives the You Are the Translated Foreign Word treatment. While this does prevent you from naming your fortress "Fred," you can name it "Goldgold the Golden Goldgold of Lobsters" or "Omnom Nomnom" ("Cluttergod the Godgod").
JauntTrooper lets you name your character (default is "Captain Hazard"), as well as creatures you befriend, and items you haven't identified yet.
NetHack has renamable foodstuffs (and pets); couple this with The Many Deaths of You and it's not hard to see why some wags try to die by choking on "an unusually large wang" or kicking a "bucket". Like every other NetHack trope, this overlaps with Developer's Foresight. Reading a scroll of amnesia ordinarily triggers the messages "Who was that Maud person anyway?" and "Thinking of Maud, you forget everything else." That's unless your character's name is Maud, in which case "As your mind turns inward on itself, you forget everything else."
The Pokémon Mystery Dungeon series allows you to name your hero, their partner, and any Pokemon you recruit (save for in Gates to Infinity, where automatic recruits can't be named due to retaining their story relevance). In the case of the partner, this can come across as being rather odd in Rescue Team and Explorers, as your partner will introduce themselves with whatever name you give them, which can make them the one Pokémon in the world who has an actual name, rather then simply going by their species name. Gates to Infinity fixes this by having them introduce themselves as their species initially, then later ask you to give them a nickname, which they immediately decide to use as their new name after saying that it's awesome (even if you don't actually change it). You can also name your rescue team. If you happen to give your team a name that is already used by another team, this team will use an alternative name.
Stealth-Based Game When using the first node during the Plant chapter of Metal Gear Solid 2: Sons of Liberty, you are asked to enter your name. Entering the F Word makes the game beep angrily at you. Contrariwise, calling yourself Kojima and entering Hideo's data (Bloodtype, DOB, etc), would unlock a bonus for you. The name and data is only used for the dog tag Raiden throws away at the end of the game. Done again in Metal Gear Solid V: The Phantom Pain, where you are required to input your name and birth date as a test for your memory after waking up from a 9-year coma. It is, in fact, the name and birth date of the Medic, who is made into a Body Double of Ishmael, the real Big Boss. In the true ending, Big Boss receives the Medic's identity (that which you put in at the beginning of the game) and escapes to America to build Outer Heaven from behind-the-scenes.